Much of the time, fitness is either marketed by using high intensity, sweaty, sexy bodies and promises that you too can have a hot body, or, it is portrayed as a science-based health solution that makes you want to take a nap because it’s so dull. What is often missed is the point that people are more likely to start a fitness program if they think that it’s going to be fun, and, if they are having fun, they are also much more likely to stick with it.
The idea of entertaining your clients while working with them is not new. Richard Simmons has been entertaining fitness audiences since the 1970’s. But, even before it
was used to promote fitness, the idea of using entertainment to educate has been around for a long time. “Learning through entertainment dates at least to Ben Franklin’s Poor Richard’s Almanack, which amused and instructed colonists with its mix of maxims, weather forecasts, math lessons and puzzles.” according to Greg Beato’s New York Times article, Turning to Education for Fun. More recently, programs that combine these two elements have been dubbed “edutainment”.
While still being a source of entertainment, another variation is taking tasks and turning them into games… not unlike Mary Poppins did. “In every job that must be done, there is an element of fun. You find the fun and snap, the job’s a game” This adding of game elements is now dubbed “gamification”.
So, does this mean that you should always try to entertain your clients and that workouts always have to be fun? No, of course not, but adding a little levity and fun elements to workouts can make the difference between drudgery and something they can look forward to. Imagine if your clients consistently leave workouts in a better mood than when they came in. What a great reinforcement for coming back for the next one.
(Yes, BTW, the title is a quote from the musical, “Gypsy”. I can’t help it. It’s little things like that, that makes me tick.)